Showing posts with label Game Tools. Show all posts
Showing posts with label Game Tools. Show all posts

Sunday, 12 June 2011

Graphics Tool download free full version pc games

Description

GraphicsTool- By GamersLove.com Release 1st January 2010
What is GraphicsTool?

With the help of GraphicsTool you can change different graphic options under DirectX 8 and OpenGL. GraphicsTool changes different CAP-bits for example, if a game requires HW T&L GraphicsTool emulates these bits and the games runs on graphic boards which don’t have HW T&L capabilities. GraphicsTool doesn’t emulate any features in software(except cube mapping, which is done ith a simple 2D texture), like Pixel or Vertex Shader.
GraphicsTool is also a very nice tool for benchmarking. It generates detailed log files (CSV) with FPS and other parameters.

Features

force wireframe mode -> Draws all polygons as wireframes.
disable textures -> Disables all textures, just for testing, how much the texture load affects the performance.
disable state switches -> Disables the state switches, only for testing purpose with the disable rendering option.
disable rendering -> Disables all drawing and page flipping, you can see, how much your CPU could do, without AGP & graphic card limitations.
disable lighting -> Disables the DirectX lighting pipeline.
disable two sided stencil -> Enables the old DirectX 8 stencil test mode (2 passes)
countdown for disable rendering -> Sets a count down in seconds for the activation of the disable rendering option.
force SW TnL -> Disables the T&L on the GPU and put it back on the CPU.
performance logging -> Writes down a PerfLog_DX.csv (DirectX) / PerfLog_GL.csv (OpenGL)  file, with FPS, number of polygons per second, average polys per scene and some other stats, resolution is one second, you should disable the frame counter, while logging, because it has small performance impact.
counters -> displays 6 counters:
frames per second
polygons per frame
polygons per second
VRAM usage (DirectX only)
effective overdraw after z-test
effective drawn pixels after z-test
force small texture -> Uses only a single 32×32 pixel texture, if the fps results gets higher, than without this option, your GPU has not enough RAM, to hold all textures in memory.
force windowed mode -> Switches an app from fullscreen to windowed mode.
emulate HW TnL -> Makes an application think, it would run on a 3D card with HW TnL capabilities, even if the card has no hardware TnL.
force 100 hz (DirectX only) -> Sets the vertical frequency to 100 hz.
force 16 bit zbuffer (without stencil) -> Sets the zbuffer to 16 bit. This option doesn’t work on all cards and games!
force 16 bit zbuffer (with stencil) -> Sets the zbuffer to 15 bit and a 1 bit stencil buffer. This option doesn’t work on all cards and games!
force 24 bit zbuffer (without stencil) -> Sets the zbuffer to 24 bit. This option doesn’t work on all cards and games!
force 24 bit zbuffer (with stencil) -> Sets the zbuffer to 24 bit and a 8 bit stencil buffer. This option doesn’t work on all cards and games!
force zbuffer -> Tries to use a Z-Buffer instead of a W-Buffer.
force wbuffer -> Tries to use a W-Buffer instead of a Z-Buffer.
force max pixel shader version 1.1/1.4 -> Forces the graphics card(Card must support this shader version!) to use pixel shaders 1.1 or 1.4.
skip pixel shader version 1.1 / 1.4 / 2.0 -> Disables the selected pixel shader versions.
emulate pixel shader caps -> Emulates pixel shader capabilities (version 3.0) and skips pixel shaders, which are not supported by the hardware.
force low precision pixel shaders -> Converts all pixel shader (version>=2.0) in “partial precision” shader.
force high precision pixel shaders -> Converts all pixel shader (version>=2.0), which uses “partial precision”, into “full precision” shader.
save shader to file -> Writes the shader code (vertex und pixel Shader) in a file (shaders.out).
force reference rast. -> Uses Microsoft’s softare based rendering solution (must be aktivated, see DXSDK) instead of the 3D-hardware. This only for testing purpose.
remove stuttering -> Helps the Radeon 9700 PRO (and maybe other cards) with some games like Rallisport Challenge, which doesn’t runs as smooth (nothing to do with FPS) as it should. This option can cause errors in the game, because it changes some settings in the vertex buffers.
emulate cube masp / emulate DXT textures -> Uses a single 2D texture instead of a cubemap. / Uses uncompressed textures instead of DXT1-5 textures.
force anisotropic filtering -> Force an app to use the max. supported aniso. filtering and switches from bilinear to trilinear mipmap interpolation.
Color MipMap (DirectX only) -> Paints different mipmap-levels with a different color. Methode 1 and Methode 2 use different ways, because there a different ways to create textures in DirectX. Simply try Methode 1 or 2 and see which one does the job better. Methode 1 decreases the loading speed of an app!!!
ANTI-DETECT-MODE (DirectX only) ->
shaders -> Changes the Pixel and Vertex Shader Code to prevent detection by the graphics card driver.
textures -> Changes the color information of some pixels in a texture to prevent detection by the graphics card driver. These changes are visible!!!
NOLF2 texture/ib fix -> This option is for GraphicsTool and NOLF2. Screen errors on the Kyro card are bugs in the drivers.
Gun Metal Demo fix -> This option is for non NVIDIA cards, to play the Gun Metal Demo.
Mafia shadow fix -> Fixes an ATi driver bug, which caused flickering shadow in the game Mafia.
LOTR texture fix -> Fixes an texture problem which prevent the kyro from running this game.
KYRO zbuffer/stencil fix -> Solves a problem with the kyro, which only supports one Z-Buffer+Stencil format.
Spider-Man fix -> Fixes a visual problem on Voodoo 5 cards.
VOODOO flicker fix -> Fixes the fullscreen flickering problem with Voodoo 3/4/5 cards.
Matrox Reef Demo fix -> Changes the stencil buffer format fom D24X4S4 to D24S8 so that other cards (GF3/GF4, Radeon 8500+) can run the demo.
Ruby Benchmark – NV4x -> This option is req. for running ATi’s R420 demos on the NV40.
Ruby Benchmark – R4xx -> This option is req. for running ATi’s R420 demos on the R420 with the same texture formats (no 3Dc, R16f->R32f) as the NV4x version.
save batch file -> Saves your options and application path(s) into a *.bat file.
debug logging -> If you have a game, which crashes with GraphicsTool, please activate this option, run the game and send me a mail , with the zipped log.out file and a small note with the problem, the games name, your graphics hardware and your selected GraphicsTool options.
GraphicsTool- By GamersLove.com Release 1st January 2010
What is GraphicsTool?
With the help of GraphicsTool you can change different graphic options under DirectX 8 and OpenGL. GraphicsTool changes different CAP-bits for example, if a game requires HW T&L GraphicsTool emulates these bits and the games runs on graphic boards which don’t have HW T&L capabilities. GraphicsTool doesn’t emulate any features in software(except cube mapping, which is done ith a simple 2D texture), like Pixel or Vertex Shader.GraphicsTool is also a very nice tool for benchmarking. It generates detailed log files (CSV) with FPS and other parameters. I’ll only explain the most common options in this section. More details especially for 3dfx Voodoo 3/4/5 users are in the beta.txt file.force wireframe mode -> Draws all polygons as wireframes.disable textures -> Disables all textures, just for testing, how much the texture load affects the performance.disable state switches -> Disables the state switches, only for testing purpose with the disable rendering option.disable rendering -> Disables all drawing and page flipping, you can see, how much your CPU could do, without AGP & graphic card limitations.disable lighting -> Disables the DirectX lighting pipeline.disable two sided stencil -> Enables the old DirectX 8 stencil test mode (2 passes)countdown for disable rendering -> Sets a count down in seconds for the activation of the disable rendering option.force SW TnL -> Disables the T&L on the GPU and put it back on the CPU.performance logging -> Writes down a PerfLog_DX.csv (DirectX) / PerfLog_GL.csv (OpenGL)  file, with FPS, number of polygons per second, average polys per scene and some other stats, resolution is one second, you should disable the frame counter, while logging, because it has small performance impact.counters -> displays 6 counters:frames per secondpolygons per framepolygons per secondVRAM usage (DirectX only)effective overdraw after z-testeffective drawn pixels after z-testforce small texture -> Uses only a single 32×32 pixel texture, if the fps results gets higher, than without this option, your GPU has not enough RAM, to hold all textures in memory.force windowed mode -> Switches an app from fullscreen to windowed mode.emulate HW TnL -> Makes an application think, it would run on a 3D card with HW TnL capabilities, even if the card has no hardware TnL.force 100 hz (DirectX only) -> Sets the vertical frequency to 100 hz.force 16 bit zbuffer (without stencil) -> Sets the zbuffer to 16 bit. This option doesn’t work on all cards and games!force 16 bit zbuffer (with stencil) -> Sets the zbuffer to 15 bit and a 1 bit stencil buffer. This option doesn’t work on all cards and games!force 24 bit zbuffer (without stencil) -> Sets the zbuffer to 24 bit. This option doesn’t work on all cards and games!force 24 bit zbuffer (with stencil) -> Sets the zbuffer to 24 bit and a 8 bit stencil buffer. This option doesn’t work on all cards and games!force zbuffer -> Tries to use a Z-Buffer instead of a W-Buffer.force wbuffer -> Tries to use a W-Buffer instead of a Z-Buffer.force max pixel shader version 1.1/1.4 -> Forces the graphics card(Card must support this shader version!) to use pixel shaders 1.1 or 1.4.skip pixel shader version 1.1 / 1.4 / 2.0 -> Disables the selected pixel shader versions.emulate pixel shader caps -> Emulates pixel shader capabilities (version 3.0) and skips pixel shaders, which are not supported by the hardware.force low precision pixel shaders -> Converts all pixel shader (version>=2.0) in “partial precision” shader.force high precision pixel shaders -> Converts all pixel shader (version>=2.0), which uses “partial precision”, into “full precision” shader.save shader to file -> Writes the shader code (vertex und pixel Shader) in a file (shaders.out).force reference rast. -> Uses Microsoft’s softare based rendering solution (must be aktivated, see DXSDK) instead of the 3D-hardware. This only for testing purpose.remove stuttering -> Helps the Radeon 9700 PRO (and maybe other cards) with some games like Rallisport Challenge, which doesn’t runs as smooth (nothing to do with FPS) as it should. This option can cause errors in the game, because it changes some settings in the vertex buffers.emulate cube masp / emulate DXT textures -> Uses a single 2D texture instead of a cubemap. / Uses uncompressed textures instead of DXT1-5 textures.force anisotropic filtering -> Force an app to use the max. supported aniso. filtering and switches from bilinear to trilinear mipmap interpolation.Color MipMap (DirectX only) -> Paints different mipmap-levels with a different color. Methode 1 and Methode 2 use different ways, because there a different ways to create textures in DirectX. Simply try Methode 1 or 2 and see which one does the job better. Methode 1 decreases the loading speed of an app!!!ANTI-DETECT-MODE (DirectX only) -> shaders -> Changes the Pixel and Vertex Shader Code to prevent detection by the graphics card driver.textures -> Changes the color information of some pixels in a texture to prevent detection by the graphics card driver. These changes are visible!!!
NOLF2 texture/ib fix -> This option is for GraphicsTool and NOLF2. Screen errors on the Kyro card are bugs in the drivers.Gun Metal Demo fix -> This option is for non NVIDIA cards, to play the Gun Metal Demo.Mafia shadow fix -> Fixes an ATi driver bug, which caused flickering shadow in the game Mafia.LOTR texture fix -> Fixes an texture problem which prevent the kyro from running this game.KYRO zbuffer/stencil fix -> Solves a problem with the kyro, which only supports one Z-Buffer+Stencil format.Spider-Man fix -> Fixes a visual problem on Voodoo 5 cards.VOODOO flicker fix -> Fixes the fullscreen flickering problem with Voodoo 3/4/5 cards.Matrox Reef Demo fix -> Changes the stencil buffer format fom D24X4S4 to D24S8 so that other cards (GF3/GF4, Radeon 8500+) can run the demo.Ruby Benchmark – NV4x -> This option is req. for running ATi’s R420 demos on the NV40.Ruby Benchmark – R4xx -> This option is req. for running ATi’s R420 demos on the R420 with the same texture formats (no 3Dc, R16f->R32f) as the NV4x version.
save batch file -> Saves your options and application path(s) into a *.bat file.debug logging -> If you have a game, which crashes with GraphicsTool, please activate this option, run the game and send me a mail , with the zipped log.out file and a small note with the problem, the games name, your graphics hardware and your selected GraphicsTool options.

System Requirements


OS Supported
Windows 7 (Use Compatibility Option From Properties Of GraphicsTool.exe)
Windows Vista (All Editions)
Windows XP (All Editions)
Windows 98 (All Editions)


Download Links

Download GraphicsTools- By GamersLove.com- Version 1.0.0.0
This game requires 7-Zip for extraction and installation. Please download it. Click Here
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FIFA World Cup 2010 download free full version pc games

Image
Download full version pc games free

Ratings

Gameplay 8.5
Graphics 9
Sound 8.5
Difficulty Medium
Concept 8
Multiplayer 9
Overall 8.5

This tournament-specific soccer game doesn’t offer as much content as FIFA 10, but it does improve upon that game in a number of areas.
Download full version pc games free

Gameplay Screenshots

Image

Description

As you know, the latest EA installment will be released only for consoles, so we have only one chance this year to simulate in FIFA world the most important national teams tournament, the World Cup championship.
Based as a mode and developed by the best modders arround the world, the game will ensure the best FIFA PC experience in the history.

Features

• “Everyone can play in the 2010 FIFA World Cup” -> Even if you live in countries like Andorra or San Marino, you can win the trophy with your national team recreating the road to world cup, and beating then, for the trophy, with Spain, Brazil, Argentina etc.
• Top-Class Authencity -> Over 125 fully licensed teams with specific performance and team chants, with more than 75 unique stadiums, and with precisive real fixtures, you will enjoy FIFA as never before.
Other things like the improved commentary callnames and responsiveness, new, and official WC 10 soundtrack, realistic pop-ups and scoreboard and the last, but not at least, the World Cup 10 specific menu will take the authencity to the next level.
Don’t forget about the new cinematics and international referees, that will improve the match realism, too.
• Enhanced Gameplay -> Things such as defending, passing, shooting, crossing and defending are enhanced to make sure the experience is the best while playing with the AI.The animations are also more smooth deliviring a true football simulation that was never seen ever before in a FIFA PC game.The computer will find the best choice that could be taken, in order to smash up your country.Take care on corners and free-kicks, too.The reworked set pieces will take the realism to a higher stage in this mode.
• Refined Graphics -> Things such turfs, crowds, kit models, nets looking & moving and remade player faces are the most important features in graphics department.The High-Quality resolution kits and boots provide you the most realistic experience you’ve ever seen in the beautiful FIFA game, meant to be played on the PC.
• Overhauled Match-Day Atmosphere: Be sure you’ll have a unique experience while playing the game.The improved commentary callnames and responsiveness aswell as the refined sound elements like crowds reactions, ball sounds, coach speech during the matches etc. will provide a great match-day atmosphere.
• Online Play -> As long as both users have the mode installed, they can fight each other in a epic match between the best teams during the half-time of the real World Cup 10 finals, via Hamachi & Direct

System Requirements

Minimal system requirements:
CPU: 2.4 GHz single-core
RAM: 512 MB (XP) or 1 GB (Vista)
Graphics card: Geforce 6600 or better, Ati Radeon 9800 Pro or better, Support for Shader Model 2.0 or better, DirectX 9.0c
VRAM: 128 MB
Sound: DirectX 9.0c compatible sound device
Input: Keyboard or Dual Analog Gamepad
HDD: 4.4 GB or more, free disc space
Recommended system requirements:
CPU: 3.2 GHz single-core or 2.4 GHz dual-core
RAM: 1 GB (XP) or 2 GB (Vista)
Graphics card: Geforce 7800 or better, Ati Radeon X1800 or better, Support for Shader Model 2.0 or better, DirectX 9.0c
VRAM: 256 MB
Sound: DirectX 9.0c compatible sound device
Input: Keyboard or Dual Analog Gamepad
HDD: 4.4 GB or more, free disc space
How to Play on the World Cup :
It’s very simple.Just unrar this archive to a desirable path, open the game using it’s proper launcher, then go to “Game Modes -> Tournament -> New Tournament -> 2010 FIFA World Cup South Africa Finals”
Then pick your favorite nation in both qualifying & final tournament and compete against the award winning AI.
Do you live in Romania and you must see the real thing on TVR HD ? In the brand new WC game you can manage your team better than Lucescu and fight for playing on Durban in the real qualifying fixtures
————-
Installation:
(FIFA 10 PC Is Needed !)
Extract the game on your desired path, but not on the same folder with FIFA 10.
Enter on it’s folder, and make sure you create a shortcut to “2010 FIFA WORLD CUP Launcher”.
After that, put it on the desktop and run the game pressing “Start” from it.
You’ll find in the World Cup folder a registry called “WC.reg”, CLICK it -> Click on OK.
You’ll also find a folder called “WCSA 10″ there.Move it to “My Documents” folder, located in your Windows partition.
Open the game using “2010 FIFA WORLD CUP LAUNCHER” Start button !
DON’T START THE GAME WITH WCSA10, because the game won’t work properly (you can’t exit, unless you close the game from Processes).
Also, don’t forget to avoid alt-tabbing the game while playing, because:
-if you alt – tab the game in the menus, some stadium turfs won’t be displayed correctly
-if you alt – tab the game while playing a match, an “Send Error Report” / “Don’t Send” error will appear,

Download Links

Download full version pc games free
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This game requires 7-Zip for extraction and installation. Please download it. Click Here
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